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about.hh

HeadHunters is not like Harvester...
it's the other way around

HH has been around in one form or another since Netquake. The earliest version came out without an altar per se. The "scoring facility" was just a multicolored stream of particles flowing straight up from whatever spawn point.

The scoring and the action was very much the same. Altho his name has long since been forgotten, a guy on an actual newsgroup (not a forum) made the suggestion for the scoring method. Whatever your name was, thanx man.

Since then, HH has seen ports to many MANY different games outside of the Quake series: Hexen, Heretic 2, Unreal Tournament, Tribes and most recently (still under dev) HalfLife. GarageGames even included it in the retail of Tribes2.

Fast forward to the release of Q3: Team Arena. Many Q3 players felt id ripped HH. Others said it's different. My opinion is that it's like buying generic tylenol. It's not branded or labeled "Tylenol" but that company synthesized an acceptible equivalent.

Bottom line is that ppl forget: Both HH and Harvester were made so ppl can have fun. Outside of that, who cares? Either way you look at it, "Guys is guys" right?

Thanks for reading, and thanks for playing.

Guys is guys and parts is parts . . . and dead guys is parts.